3d:threedimensional,三维 3ds(3dsubsystem,三维子系统) ae(atmosphericeffects,雾化效果) afr(alternateframerendering,交替渲染技术) anisotropicfiltering(各向异性过滤) appe(advancedpacketparsingengine,增强形帧解析引擎) av(analogvideo,模拟视频) backbuffer,后置缓冲 backfaceculling(隐面消除) battleforeyeballs(眼球大战,各3d图形芯片公司为了争夺用户而作的竞争) bilinearfiltering(双线性过滤) cem(cubeenvironmentmapping,立方环境映射) cg(computergraphics,计算机生成图像) clipping(剪贴纹理) clocksynthesizer,时钟合成器 compressedtextures(压缩纹理) concurrentcommandengine,协作命令引擎 centerprocessingunitutilization,中央处理器占用率 dac(digitaltoanalogconverter,数模传换器) decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面) dfp(digitalflatpanel,数字式平面显示器) dfs:dynamicflatshading(动态平面描影),可用作加速 dithering(抖动) directionallight,方向性光源 dme:directmemoryexecute(直接内存执行) dof(depthoffield,多重境深) dottextureblending(点型纹理混和) doublebuffering(双缓冲区) dir(directrenderinginfrastructure,基层直接渲染) dvi(digitalvideointerface,数字视频接口) dxr:dynamicxtendedresolution(动态可扩展分辨率) dxtc(directxtexturecompress,directx纹理压缩,以s3tc为基础) dynamicz-buffering(动态z轴缓冲区),显示物体远近,可用作远景 e-ddc(enhanceddisplaydatachannel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量) edgeanti-aliasing,边缘抗锯齿失真 e-edid(enhancedextendedidentificationdata,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式) executebuffers,执行缓冲区 environmentmappedbumpmapping(环境凹凸映射) extendedbursttransactions,增强式突发处理 frontbuffer,前置缓冲 flat(平面描影) framesrateisking(帧数为王) fsaa(fullsceneanti-aliasing,全景抗锯齿) fog(雾化效果) flipdoublebuffered(反转双缓存) fogtablequality(雾化表画质) gart(graphicaddressremappngtable,图形地址重绘表) gouraudshading,高洛德描影,也称为内插法均匀涂色 gpu(graphicsprocessingunit,图形处理器) gtf(generalizedtimingformula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等) hal(hardwareabstractionlayer,硬件抽像化层) hardwaremotioncompensation(硬件运动补偿) hdtv(highdefinitiontelevision,高清晰度电视) hel:hardwareemulationlayer(硬件模拟层) hightrianglecount(复杂三角形计数) icd(installableclientdriver,可安装客户端驱动程序) idct(inversediscretecosinetransform,非连续反余弦变换,geforce的dvd硬件强化技术) immediatemode,直接模式 ippr:imageprocessingandpatternrecognition(图像处理和模式识别) largetextures(大型纹理) lf(linearfiltering,线性过滤,即双线性过滤) lighting(光源) lightmap(光线映射) localperipheralbus(局域边缘总线) mipmapping(mip映射) modulate(调制混合) motioncompensation,动态补偿 motionblur(模糊移动) mpps:millionpixelspersecond,百万个像素/秒 multi-resolutionmesh,多重分辨率组合 multithreadedbusmaster,多重主控 multitexture(多重纹理) nerestmipmap(邻近mip映射,又叫点采样技术) overdraw(透支,全景渲染造成的浪费) partialtexturedownloads(并行纹理传输) parallelprocessingperspectiveengine(平行透视处理器) pc(perspectivecorrection,透视纠正) pgc(parallelgraphicsconfiguration,并行图像设置) pixel(pictureelement,图像元素,又称p像素,屏幕上的像素点) pointlight(一般点光源) pointsampling(点采样技术,又叫邻近mip映射) precisepixelinterpolation,精确像素插值 proceduraltextures(可编程纹理) ramdac(randomaccessmemorydigitaltoanalogconverter,随机存储器数/模转换器) reflectionmapping(反射贴图) render(着色或渲染) s端子(seperate) s3(sight、sound、speed,视频、音频、速度) s3tc(s3texturecompress,s3纹理压缩,仅支持s3显卡) s3tl(s3transformation
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